Tuesday, January 15, 2008

Future Arena

Side Note
------------
For those of you who didn't read my first post, I won't put
any images related to my games until I find an artist capable
of doing good 2D graphics. Unlike Numpad Hero, I won't be
releasing a demo version anytime soon, because it's at a very
early stage of development.

Summary of the game:
--------------------------

It would be quite difficult to determine what type of game Future
Arena is. On one part, you can say it looks like Geometry Wars,
because the controls work pretty much the same way and you
shoot stuff while pointing with the right analog stick of the XBox
360 gamepad (you need one to play). On the other hand, it borrows
some ideas from the Megaman series. Whenever you kill a boss,
you get his weapon. It also borrows Ratchet's action and  its weapon
selection "ring".

That's not all though, Future Arena is actually a RPG at
its core. You fight enemies in order to gain money and experience.
You can level up both your character and your weapons. The
greatest thing you can do in this game is customize your weapons. 
You can customize its firing speed, the area itcovers, its strength and
the experience it receives. Upon leveling up, you can increase one of the 
mentioned feature. There are no limits to leveling up a weapon,
although there are limits for its firing speed, its area and its experience
gain, strength is always getting higher. 

In Future Arena, you are an arena fighting bot, just like the other ones
you fight in the arena. The only difference is that you are the
most intelligent form of fighting bot. You are the only one who
evolves and thus the only one who wants freedom. That's why the
owner of the arena challenges you to defeat the ultimate bot: 
Razor, in exchange for freedom. Fighting him is just a matter of
talking to the clerk who specialises in "Masters" combats and he'll
set you up for the challenge of your life! Beware that fighting Razer
is the ultimate goal of the game, which means that you need to
prepare by leveling up against regular enemies,  get bosses' weapons
and customize them. So, are you ready to be free?


Future posts
---------------

What can you expect from future posts? A listing of the weapons
would probably be next. There are currently not many weapons
created, especially the upgrades, but the ideas are pretty much
all thought already. I'm open to every suggestions that you might
have converning this game, but mostly about the weapons. 
As for Numpad Hero, I'm currently looking for an artist for my
game projects. If ever you're interested, please contact me at
ford86@gmail.com.